Tech

Why Kids Who Customize Their Games Are Learning More Than Kids Who Just Play Them

I devote a lot of effort to researching how kids interact with games, and one thing I hope parents will understand better is the following distinction. It’s a world apart between the kid who just plays games and the kid who personalizes the games, who tweaks his or her characters and creates new content for them. The latter child is doing far more things than the former; he or she is acquiring far more skills and building far different ways of thinking. And that needs to be understood.

Consumption versus creation

Playing the game in the way it was intended is consumption. It can be fun and may even be good for you in the right measure, but you are still playing according to a framework created by others and are choosing in ways they anticipated. Modifying a game is creation. From the instant a child begins to modify or build or personalize the game in any way, he or she crosses the threshold between consumption of something else’s creation to creation of one’s own and sets off an entirely different set of mental processes.

That is why even if two children spend the same amount of time playing the same game, the developmental results may be vastly different. One will have merely entertained him/herself. The other will have not only entertained himself/herself but also created something, solved problems, and expressed his/her own ideas, acquiring competencies that build up upon each other. Unfortunately, parents do not realize this important difference and equate consumption with creativity because both are done on the same medium – a screen.

Customization teaches design

The process of designing a game character or creating content within a game is design, regardless of whether the child realizes this or not. Design involves an individual choosing what looks nice and making decisions on how things fit together while using his/her vision in the process. This is genuine design thinking carried out voluntarily and with great enjoyment. In addition, the child who gets fixated about his/her game character is developing skills just like a professional designer does.

Easily customizable toys act as ramps for this creative involvement since they make it easier for the children to create instead of merely play. A free minecraft skin generator is a small example of this, giving a child an easy way to express a personal vision and experience the satisfaction of making the game theirs rather than simply playing it as given.

The ownership effect

Something quite psychological happens to the child when he personalizes and customizes something. He starts seeing something he owns, which increases his interest and stake. He takes more responsibility, cares about it, pays attention, and feels proud about something that belongs to him. Ownership psychology is one of the most known motivating forces and personalization is the easiest way for a child to understand it, as well as the easiest way to transform passive viewing of the screen to productive activities.

There is also a healthy relation between technology that is built as well. By developing their own games, children understand how to see the tools that surround them as tools for creating something unique and special, and not merely as devices meant to entertain them without involving any creativity. This kind of approach, which allows one to regard the technology in a more creative manner, is one of the best approaches that a child can learn at an early age.

Encouraging the shift

The lesson that can be learned from this is to help your child move from consumption into creation, gently pushing them away from one activity towards the other. Pay attention to moments where they have shown interest in creating or building things because this will provide a gateway into more rewarding activities. It should be about helping them transition from playing into making rather than stopping them from playing. Once they learn that they are capable of creating something of their own, they will be set up for life.

The bigger picture

That of consumption versus creation is evident throughout technology usage, not only in gaming, and it is those kids who learn how to create that have the better skill to develop. Supporting a young person with creative options like FaddyAI AI tools helps tilt their technology use toward making rather than passively consuming.

Children who alter their games learn much more than children who merely play the games because they have moved from the realm of consumption into the realm of creation, and such movement stimulates aspects of design thinking, problem solving, self-expression, and ownership that mere playing does not engage. The act may appear to be the same from where you stand, but the developmental leap involved is tremendous. Encourage the creativity, and your child’s screen time will become one of the most valuable learning experiences possible.

As a parent or mentor, what you can do best for children is simply observe the difference between consumption and creation and gradually push the scale toward creation. You will have to neither ban playing nor be involved in it. But all that needs to be done is to appreciate and encourage creating and take it as an important step when a kid decides to create and not only play. It is not about a particular gadget that one may use; it is rather about how he or she feels and acts at that moment, as if being encouraged. This encouragement will be appreciated by a kid more than anything else because only after that he or she will be sure that they can make something and be considered a maker rather than a consumer.

Zayn Carter

Meta Magazine is a modern online platform made for curious people. It was created by Zayn Carter, the Founder and CEO. Here, you can find many topics like technology, business, lifestyle, entertainment, celebrity relationships, weddings & divorces, and the latest news from around the world.

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